{"id":508,"date":"2022-05-30T15:37:55","date_gmt":"2022-05-30T15:37:55","guid":{"rendered":"https:\/\/mindclass.eu\/?p=508"},"modified":"2025-09-19T12:06:37","modified_gmt":"2025-09-19T12:06:37","slug":"gamification","status":"publish","type":"post","link":"https:\/\/mindclass.eu\/en\/gamification\/","title":{"rendered":"The role of \u201cGamification\u201d in enhancing the learning experiences"},"content":{"rendered":"

There are four elements that should be incorporated into the design of learning experiences<\/a>. These have in common that they can be addressed using various gamification methods.<\/p>\n\n\n\n

Increasing learner engagement through gamification<\/h2>\n\n\n\n

Aspects of play and psychology are inherent in successful games. Gamified training modules can capture and maintain user interest by incorporating short, discrete puzzle-solving with a system of rewards and progress counters. By progressing from level to level, learners can unlock newer missions and climb the leaderboards, which in themselves generate additional engagement.<\/p>\n\n\n\n

Internship opportunities<\/h2>\n\n\n\n

As with real work, practicing any given task improves performance<\/a>. Various neuroscience and education research confirm the positive effects of practice over time. Engaging games keep learning activities at the front end of the learning curve and should present challenges that are demanding but not too difficult. Higher levels of play often combine previously mastered skills with new challenges. Training through gamification comes as a support for repeated practice with differentiated problems, which leads to increased competence and improves the transfer of information.<\/p>\n\n\n\n

Evaluation<\/h2>\n\n\n\n

Continuous assessment should be incorporated into gameplay in the form of performance-based activities. In well-designed courses, assessment is continuous and measured by the player\u2019s actions. <\/p>\n\n\n\n

Feedback<\/h2>\n\n\n\n

Courses made through gamification should provide instant feedback on how the participant is doing. Positive results should occur once a learner applies the correct action. Conversely, negative consequences will result from incorrect or incomplete action. Providing a continuous state of awareness of the learner\u2019s progress is one of the pillars of adaptive learning, and gamified courses should include this.<\/p>\n\n\n\n

Benefits of gamification for eLearning platforms in organizations<\/h2>\n\n\n\n

The main benefit of gamification within an eLearning platform is to actively engage employees in completing tasks that may or may not be routine, but are so important to the successful operation of the company. Training using gamification elements reinforces the objective as well as the learning required to successfully complete employee tasks. Both learners (employees) and management can benefit from gamification. <\/p>\n\n\n\n

Benefits of gamification for employees<\/h2>\n\n\n\n