{"id":1452,"date":"2023-03-24T18:21:00","date_gmt":"2023-03-24T18:21:00","guid":{"rendered":"https:\/\/mindclass.eu\/?p=1452"},"modified":"2025-09-18T14:42:28","modified_gmt":"2025-09-18T14:42:28","slug":"diferentele-dintre-gamificare-si-invatarea-bazata-pe-joc","status":"publish","type":"post","link":"https:\/\/mindclass.eu\/en\/diferentele-dintre-gamificare-si-invatarea-bazata-pe-joc\/","title":{"rendered":"Learning through games: The differences between gamification and game-based learning"},"content":{"rendered":"
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Game-based eLearning and gamification are two terms that are often used in a familiar context. However, the two processes are not the same thing. Game-based elearning refers to an instructional design approach that incorporates game elements into learning environments to increase learner engagement and retention. Gamification<\/a> is a type of game-based learning in which points, badges and rewards are used as motivators to change behavior or improve performance.<\/p>\n\n\n\n Although both gamification and game-based learning use games or game-like elements, they are different in terms of their approach and objectives. Gamification is commonly used to motivate<\/a> and engage users by adding fun and interactive elements in non-game contexts, while game-based learning focuses on using games to teach specific knowledge or skills.<\/p>\n\n\n\n Game-based learning involves the use of real games as a teaching or training tool. This approach may involve creating educational games from scratch, modifying existing games to include educational content, or using commercial games for educational purposes.<\/p>\n\n\n\n Game-based learning can simulate real-world scenarios, allowing learners to practice and apply their knowledge and skills in a safe and controlled environment. This type of learning provides a sense of achievement and progress, motivating learners to keep learning and improving.<\/p>\n\n\n\n Gamification involves adding game-like elements such as badges, points or leaderboards in non-game contexts to motivate and engage users. For example, our eLearning app, mindclass<\/a>, uses gamification by awarding badges for achieving certain milestones or creating a leaderboard to encourage friendly competition between users.<\/p>\n\n\n\n Gamification is commonly used to motivate and engage learners by adding fun and interactive elements in non-game contexts, while game-based features focus on using games to teach specific knowledge and skills.<\/p>\n\n\n\n While both approaches can be effective in promoting learning outcomes, game-based features are typically more effective in teaching specific skills and knowledge, while gamification is more effective in increasing motivation and engagement.<\/p>\n\n\n\n Gamification is often more flexible and adaptable than game-based features because it can be added to existing eLearning courses<\/a> or programs without requiring significant changes to content or structure.<\/p>\n\n\n\nGame-based learning encourages active learning<\/strong><\/h2>\n\n\n\n
Using gamification elements in eLearning: engaging and effective learning<\/strong><\/h2>\n\n\n\n
Here are some of the main differences between gamification and game-based features in eLearning<\/strong><\/h2>\n\n\n\n
Objectives<\/strong><\/h3>\n\n\n\n
Learning achievements<\/strong><\/h3>\n\n\n\n
Flexibility<\/strong><\/h3>\n\n\n\n
How can mindclass help you?<\/strong><\/h2>\n\n\n\n